
Creatures (UPDATED 2/11)

1/28:
So far we have a bunny and wolf model in the works. The wolf is made with polygons. The bunny is made with NURBs.

2/11:
We're still using the NURBs bunny, and it now has some animations - idle, run, and talk.
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There is a new polygon model for the player, and its design is based off a fennec fox.
Its current animations are idle, run, jump, idle shake, and idle sniff. The idle shake and sniff animations play randomly when the player stands still.
3/12:
This coyote has a basic enough shape to become the base for most other enemies, enabling us to save time.
The animations and rigging, however, will have to be redone each time.
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Thankfully, the UV map is consistent enough to use for every single enemy. And in Substance Painter, it looks pretty cool.